Treasure Rules

After you finish an adventure, your character receives the opportunity to choose from a list of Treasure Bundles.

At the end of every adventure, the DM will give you a list of Treasure Bundles to choose from. Things in Treasure Bundles include magic items, monetary rewards, and sometimes other options (like rituals, mounts, or consumable items). When a permanent magic item is listed as one of the available Treasure Bundles, it’s usually because that item appeared somewhere in the adventure. Perhaps one of the monsters that you defeated was carrying a magic sword, or the wealthy noble who hired you to go on the adventure offers to give you a certain item as a reward.

Restrictions on Magic Items are as follows:

• Common items offer useful but limited abilities, and are easy to find in the world. They are available for purchase in most large cities and towns, artisans can craft them, and so forth. There’s no limit to the number of Common items you can possess. It doesn’t matter if you find them as Treasures, buy them, or create them. If you find a Common permanent magic item as a Treasure, and you want to buy another copy of that exact same item, you’re free to do so.

• Uncommon items are difficult, but not impossible, to find. They are seldom up for sale and few people know how to craft them, but they often turn up in the hands of adventurers, who wrest them from monsters and find them in treasure hoards. The vast majority of magic items have a rarity of Uncommon. You may not possess more Uncommon permanent magic items than your character level, regardless of whether you buy or find them.

• Rare items are truly mysterious and powerful. They never show up for sale and the methods of their creation are either lost or so expensive that they would sap the wealth of nations. You may not possess more than one Rare item (total) per tier. Heroic tier characters are limited to one Rare item, Paragon tier characters are limited to two, and Epic tier characters are limited to three.

It does not matter if you have found the item in a Bundle or crafted it yourself, if you cannot meet the criteria above, you do not get to put that item in your inventory.
For example: You want that supercool new +4 Nerdslayer weapon you found! Sweet! The item is Uncommon, and you are level 7. If you have less than 7 Uncommon Items, you can declare the type of weapon (Rapier) and put it in your bag. If you have 7 Uncommons already, you can sell/disenchant one and replace it with this one, or choose something else.

Here is what the bundles may look like for a 7th level adventure:

Bundle A: resounding weapon +2 (U, level 7) Found in Encounter 6
Bundle B: black iron armor +2 (C, level 8) Found in Encounter 6
Bundle C: thunderwave staff +2 (U, level 8) Found in Encounter 6
Bundle D: boots of the fencing master (U, level 5)* Found in Encounter 3
Bundle E: boots of striding (C, level 9) Found in Encounter 6
Bundle F: ritual scroll of Water Breathing Found in Encounter 6
More Gold: If a player doesn’t want to select one of the
bundles listed above for their character, they can
choose to add 250 gp to their rewards from this
adventure.
Potion plus Gold: If a player doesn’t want to select one
of the bundles listed above for their character, they can
choose to add a potion of healing plus 200 gp to their
rewards from this adventure. The player should write
the potion gained on their adventure log

Treasure Rules

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